

Monster Rush
Monster Rush gives a small monster one shot at each spinning peppermint candy. Side spikes border the play area, and later patterns add moving diamond traps. The run contains 59 candies across 25 fixed patterns.
How to play Monster Rush
- Tap or click left or right of the monster while it sits on the pedestal. It launches straight that way and cannot turn in mid-air.
- Hitting any peppermint candy in the group gives 1 point. After a hit, a fresh monster drops in; clearing the group loads the next pattern.
- Touch an edge spike or diamond trap and the run ends immediately. There is no timer or extra life.
- Flying through a coin adds a random 1 to 5 coins without stopping the shot. Your coin total and best score are saved.
- The shop has five monster colours. Four unlock at saved totals of 20, 50, 120 and 200; selecting one does not spend coins.
Tips
- Watch a moving candy make a pass before shooting so you can judge when it reaches the monster's height. Once launched, the monster cannot turn.
- Go for a coin only when the same shot can still reach a candy. It helps unlock another colour, but it does not stop the monster before it reaches the spikes.
Can you land every one of the 59 shots?














































